Four or more players write a six-word question, then guess the secret word.
You need at least 4 players. One player creates the room and sets two things: how many rounds to play, and the pace. Pace is either wait for every player, or a time limit on each step. Everyone else joins with the room code and a name. The host starts when the group is ready. After that, no one else can join.
Each player picks level 1, 2, or 3. That is the difficulty of the word you will guess later in the round. Higher levels are worth more points. If a timer is on and you don't pick in time, you get level 1.
The game has one secret word for each player. Three other players write the question for it. They go one pair at a time: the first player adds two words, the next player sees those and adds two more, and the third player adds the last two. The question is then six words.
You write on three different questions, two words each time. You do not write the question for the word you will guess. Type exactly two words. Leave the secret word out of them.
If a timer is on and someone doesn't send their two words, that spot is left blank and the question still continues.
You see the six-word question for your word. You do not see the word, and you do not see who wrote it. Submit one guess. Correct and incorrect stay hidden until every player has guessed.
A wrong guess scores 0 for that question. A right guess pays the guesser, and half of that to each writer who sent their two words:
| Level | Guesser | Each writer |
|---|---|---|
| 1 | 100 | 50 |
| 2 | 150 | 75 |
| 3 | 200 | 100 |
On a timer, a writer who doesn't answer gets 0 for that question even if the guess is right. The writers who did answer still get their points. If the guesser doesn't answer, the question scores 0 for everyone.
Points add up across rounds. When the last round is scored, those totals are the result. The host can end the game before the last round.